require("modifiers") function onGain(owner, effect, actionContainer) owner.AddMod(modifiersGlobal.Stoneskin, effect.GetMagnitude()); end --This is wrong, need to think of a good way of keeping track of how much stoneskin is left when it falls off. function onLose(owner, effect, actionContainer) owner.SetMod(modifiersGlobal.Stoneskin, 0); end --Using extra for how much mitigation stoneskin has function onDamageTaken(effect, attacker, defender, skill, action, actionContainer) if (defender.GetMod(modifiersGlobal.Stoneskin) <= 0) then defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); end end;