require("global"); properties = { permissions = 0, parameters = "", description = [[ Changes appearance for equipment with given parameters. !graphic ]], } function onTrigger(player, argc) local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local sender = "[changetonpc] "; local npc = player.CurrentArea:FindActorInArea(player.currentTarget); if npc then player:ChangeIntoNpc(npc); end end