require ("global") --[[ ActivateCommand Script Switches between active and passive mode states --]] function onEventStarted(player, command, triggerName) if (player:GetState() == 0) then player:ChangeState(2); sendSignal("playerActive"); elseif (player:GetState() == 2) then player:ChangeState(0); sendSignal("playerPassive"); end player:endEvent(); end