require("global"); require("magic"); function onMagicPrepare(caster, target, spell) return 0; end; function onMagicStart(caster, target, spell) return 0; end; --Increased damage and conversion to single target function onCombo(caster, target, spell) spell.aoeType = 0; spell.potency = spell.potency * 1.5; end; function onMagicFinish(caster, target, spell, action) local damage = math.random(10, 100); --Dispels an effect on each target. local effects = target.statusEffects.GetStatusEffectsByFlag(16); --lose on dispel if effects != nil then target.statusEffects.RemoveStatusEffect(effects[0]); end; return damage; end;