require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Inflicts additional damage when bleed ends --Note for later, going to set bleed tier to 2, when bleed get scripted, check if tier is 2 and add additional damage at the end function onCombo(caster, target, skill) skill.statusTier = 2; end; function onSkillFinish(caster, target, skill, action) return weaponskill.onSkillFinish(caster, target, skill, action); end;