require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Dispel --Does dispel have a text id? function onCombo(caster, target, skill) local effects = target.statusEffects.GetStatusEffectsByFlag(16); --lose on dispel if effects != nil then target.statusEffects.RemoveStatusEffect(effects[0]); end; end; function onSkillFinish(caster, target, skill, action) return weaponskill.onSkillFinish(caster, target, skill, action); end;