require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Increased paralysis duration function onCombo(caster, target, skill) skill.statusDuration = skill.statusDuration * 2; end; function onSkillFinish(caster, target, skill, action) return weaponskill.onSkillFinish(caster, target, skill, action); end;