require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Chance to increase defense when executed from behind the target function onPositional(caster, target, skill) skill.statusChance = 0.90; end; --Increases bleed damage function onCombo(caster, target, skill) skill.statusTier = 2; end; function onSkillFinish(caster, target, skill, action) return weaponskill.onSkillFinish(caster, target, skill, action); end;