require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; function onSkillFinish(caster, target, skill, action) --chance to influct stun only when target has no enmity towards you if !(target.hateContainer.HasHateForTarget(caster)) then skill.statusChance = 0.50; end return weaponskill.onSkillFinish(caster, target, skill, action); end;