require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Increased enmity function onCombo(caster, target, skill) skill.enmityModifier = 1.5; end; function onSkillFinish(caster, target, skill, action) local damage = math.random(10, 100); --Increased damage with higher hp local potencyModifier = caster:GetHPP() + 25; skill.basePotency = skill.basePotency * (potencyModifier / 100); return weaponskill.onSkillFinish(caster, target, skill, action) end;