require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Reset Berserk effect, increase damage? function onCombo(caster, target, skill) --Get Berserk statuseffect local berserk = caster.statusEffects.GetStatusEffectById(223160); --if it isn't nil if berserk != nil then berserk.SetTier(1); skill.basePotency = skill.basePotency * 1.5; end; end; function onSkillFinish(caster, target, skill, action) return weaponskill.onSkillFinish(caster, target, skill, action); end;