require("global"); require("ability"); function onAbilityPrepare(caster, target, ability) return 0; end; function onAbilityStart(caster, target, ability) return 0; end; function onSkillFinish(caster, target, skill, action, actionContainer) skill.statusMagnitude = 4; --27242: Enhanced Barrage: Adds an additional attack to barrage ( 4 -> 5 ) if caster.HasTrait(27242) then skill.statusMagnitude = 5; end --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end;