require("global"); require("magic"); function onMagicPrepare(caster, target, spell) return 0; end; function onMagicStart(caster, target, spell) return 0; end; --Increased damage and conversion to single target function onCombo(caster, target, spell) spell.aoeType = 0; spell.potency = spell.potency * 1.5; end; function onSkillFinish(caster, target, skill, action, actionContainer) --Dispels an effect on each target. local effects = target.statusEffects.GetStatusEffectsByFlag2(16); --lose on dispel if effects != nil then target.statusEffects.RemoveStatusEffect(effects[0]); end; --calculate damage action.amount = skill.basePotency; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); --Try to apply status effect action.TryStatus(caster, target, skill, actionContainer, true); end;