require("magic"); function onMagicPrepare(caster, target, spell) return 0; end; function onMagicStart(caster, target, spell) return 0; end; --Increased Damage and reduced recast time in place of stun function onCombo(caster, target, spell) spell.statusChance = 0; spell.basePotency = spell.basePotency * 1.5; spell.recastTimeMs = spell.recastTimeMs / 2; end; function onSkillFinish(caster, target, skill, action, actionContainer) --calculate damage action.amount = skill.basePotency; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); --Try to apply status effect action.TryStatus(caster, target, skill, actionContainer, true); end;