require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Increased enmity function onCombo(caster, target, skill) skill.enmityModifier = 2.5; end; function onSkillFinish(caster, target, skill, action, actionContainer) --Increased damage with higher hp --random guess local potencyModifier = caster:GetHPP() + 25; skill.basePotency = skill.basePotency * potencyModifier; --calculate ws damage action.amount = skill.basePotency; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end;