require("modifiers") require("battleutils") --Increases accuracy of next cast. --There isn't really any information on this, but due to the fact it falls off BEFORE the target is hit, --I'm assuming it increases a spell's accuracy modifier instead of giving actual magic accuracy function onCommandStart(effect, owner, skill, actionContainer) if skill.actionType == ActionType.Magic then --50 is random guess. skill.accuracyModifier = skill.accuracyModifier + 50; actionContainer.AddAction(owner.RemoveStatusEffectForBattleAction(effect)); end end