require("modifiers") function onGain(target, effect) local speedModifier = 0.5; target.SetMod(modifiersGlobal.Speed, target.GetMod(modifiersGlobal.Speed) * speedModifier); end; function onLose(target, effect) local speedModifier = 0.5; target.SetMod(modifiersGlobal.Speed, target.GetMod(modifiersGlobal.Speed) / speedModifier); end;