--[[ BonusPointCommand Script Functions: operateUI(pointsAvailable, pointsLimit, str, vit, dex, int, min, pie) --]] require ("global") function onEventStarted(player, actor, triggerName) --local points = player:GetAttributePoints(); --player:RunEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT); result = callClientFunction(player, "delegateCommand", actor, "operateUI", 100, 100, 10, 10, 10, 10, 10, 10); --Do Save if (result == true) then end player:endEvent(); end