--[[ TradeOfferCommand Script Handles what happens when you invite to trade --]] function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId) local otherActor = nil; --ActorID Search if (actorId ~= nil) then otherActor = player.CurrentArea):FindActorInArea(actorId); --Name Search elseif (name ~= nil) then otherActor = player.CurrentArea:FindPCInZone(name); end if (otherActor ~= nil) then GetWorldManager():CreateTradeGroup(player, otherActor); else end player:EndEvent(); end