require("global"); properties = { permissions = 0, parameters = "s", description = [[ Changes appearance for equipment with given parameters. !graphic ]], } function onTrigger(player, argc, state) local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local sender = "[setstate] "; max = tonumber(state) or 0; for s = 0, max do if player and player.target then player.target:ChangeState(s); wait(0.8); player:SendMessage(0x20, "", "state: "..s); end; end end;