using FFXIVClassic_Lobby_Server.dataobjects; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Lobby_Server.packets { class RetainerListPacket { public const ushort OPCODE = 0x17; public const ushort MAXPERPACKET = 3; private List retainerList; public RetainerListPacket(List retainerList) { this.retainerList = retainerList; } public List buildPackets() { List subPackets = new List(); int retainerCount = 0; int totalCount = 0; MemoryStream memStream = null; BinaryWriter binWriter = null; foreach (Retainer chara in retainerList) { if (totalCount == 0 || retainerCount % MAXPERPACKET == 0) { memStream = new MemoryStream(0x210); binWriter = new BinaryWriter(memStream); //Write List Info binWriter.Write((UInt64)0); binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (byte)(retainerList.Count + 1) : (byte)0); binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (UInt32)(retainerList.Count - totalCount) : (UInt32)MAXPERPACKET); binWriter.Write((byte)6); binWriter.Write((UInt16)5); } //Write Entries //binWriter.Write((ushort)world.id); //binWriter.Write((ushort)world.listPosition); //binWriter.Write((uint)world.population); //binWriter.Write((UInt64)0); //binWriter.Write(Encoding.ASCII.GetBytes(world.name.PadRight(64, '\0'))); retainerCount++; totalCount++; //Send this chunk of character list if (retainerCount >= MAXPERPACKET) { byte[] data = memStream.GetBuffer(); binWriter.Dispose(); memStream.Dispose(); SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data); subPackets.Add(subpacket); retainerCount = 0; } } //If there is anything left that was missed or the list is empty if (retainerCount > 0 || retainerList.Count == 0) { if (retainerList.Count == 0) { memStream = new MemoryStream(0x210); binWriter = new BinaryWriter(memStream); //Write Empty List Info binWriter.Write((UInt64)0); binWriter.Write((byte)1); binWriter.Write((UInt32)0); binWriter.Write((byte)0); binWriter.Write((UInt16)0); } byte[] data = memStream.GetBuffer(); binWriter.Dispose(); memStream.Dispose(); SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data); subPackets.Add(subpacket); } return subPackets; } } }