require("modifiers") require("battleutils") --This is the untraited version of decoy. function onPreAction(effect, caster, target, skill, action, actionContainer) --Evade single ranged or magic attack --Traited allows for physical attacks if target.allegiance != caster.allegiance and (skill.isRanged or action.actionType == ActionType.Magic) then --Set action's hit rate to 0 action.hirRate = 0.0; --Remove status and add message actionContainer.AddAction(target.statusEffects.RemoveStatusEffectForBattleAction(effect)); end end;