require("modifiers"); --15% in ARR, dont know how it worked in 1.0 function onGain(target, effect) target.AddMod(modifiersGlobal.RawEvadeRate, 15); end; function onLose(target, effect) target.SubtractMod(modifiersGlobal.RawEvadeRate, 15); end; --Returns 25%? of amount dodged as MP function onEvade(effect, attacker, defender, action, actionContainer) --25% of amount dodged untraited, 50% traited local percent = 0.25; if (effect.GetTier() == 2) then percent = 0.50; end local mpToReturn = percent * action.amountMitigated; defender.AddMP(math.ceil(mpToReturn)); --33010: You recover x MP from Featherfoot actionContainer.AddMPAction(defender.actorId, 33010, mpToReturn); --Featherfoot is lost after evading actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect)); end;