require("modifiers") require("battleutils") --Untraited reduces cooldown by 50% --Traited reduces cooldown by 100% function onCommandStart(effect, owner, skill, actionContainer) --Does this apply to auto attacks? if skill.commandType == CommandType.Weaponskill or skill.commandType == CommandType.Ability or skill.commandType == CommandType.Magic then if skill.actionType == ActionType.Physical or skill.actionType == ActionType.Magic then --No idea what the enmity effect is skill.enmityModifier = skill.enmityModifier * 0.5; owner.AddTP(effect.GetMagnitude()); end end end;