require("modifiers") require("battleutils") --Increases range of a single spell, no clue by how much, 25% is a random guess --It isn't clear if it has an effect on the aoe portion of skills or just the normal range, i've seen people on the OF say both. function onMagicStart(caster, effect, skill) skill.range = skill.range * 1.25; end; --The effect falls off after the skill is finished, meaning if you start a cast and cancel, it shouldn't fall off. function onCommandFinish(effect, owner, skill, actionContainer) if action.commandType == CommandType.Spell then actionContainer.AddAction(owner.statusEffects.RemoveStatusEffectForBattleAction(effect)); end end