CommandType = { None = 0, AutoAttack = 1, Weaponskill = 2, Ability = 3, Spell = 4 } ActionType = { None = 0, Physical = 1, Magic = 2, Heal = 3, Status = 4 } ActionProperty = { None = 0, Physical = 1, Magic = 2, Heal = 4, Status = 8, Ranged = 16 } DamageTakenType = { None, Attack, Magic, Weaponskill, Ability } HitDirection = { None = 0, Front = 1, Right = 2, Rear = 4, Left = 8 } HitType = { Miss = 0, Evade = 1, Parry = 2, Block = 3, Resist = 4, Hit = 5, Crit = 6 } TargetFindAOEType = { None = 0, Circle = 1, Cone = 2, Box = 3 }