require("modifiers") require("battleutils") --Gradually increases critical rate of spells function onTick(owner, effect, actionContainer) --No clue how fast the crit rate increases or how often it ticks --Only clue I have to go on is that the strategy seemed to be to use it --before or after fire/thunder and you'd usually get a crit at firaga/thundaga --Random guess, going to assume it's 25 crit rating every 3s, 50 crit rating traited --That's 4% and 8% every 3 seconds of actual crit local ratePerTick = 25; if effect.GetTier() == 2 then ratePerTick = 50; end effect.SetMagnitude(effect.GetMagnitude() + ratePerTick); end --Excruciate seems to have an effect on all hits of aoe spells, so it's changing the crit bonus of the skill itself --rather than on a hit by hit basis function onCommandStart(effect, owner, skill, actionContainer) skill.bonusCritRate = skill.bonusCritRate + effect.GetMagnitude(); end function onCrit(effect, attacker, defender, skill, action, actionContainer) if skill.GetCommandType() == CommandType.Spell then attacker.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); end end