--[[ EmoteSitCommand Script --]] function onEventStarted(player, actor, triggerName, emoteId) if (player:GetState() == 0) then if (emoteId == 0x2712) then player:ChangeState(11); else player:ChangeState(13); end else player:ChangeState(0); end player:EndEvent(); end function onEventUpdate(player, npc) end