--[[ Globals referenced in all of the lua scripts --]] -- ACTOR STATES ACTORSTATE_PASSIVE = 0; ACTORSTATE_DEAD1 = 1; ACTORSTATE_ACTIVE = 2; ACTORSTATE_DEAD2 = 3; ACTORSTATE_SITTING_ONOBJ = 11; ACTORSTATE_SITTING_ONFLOOR = 13; ACTORSTATE_MOUNTED = 15; -- MESSAGE MESSAGE_TYPE_NONE = 0; MESSAGE_TYPE_SAY = 1; MESSAGE_TYPE_SHOUT = 2; MESSAGE_TYPE_TELL = 3; MESSAGE_TYPE_PARTY = 4; MESSAGE_TYPE_LINKSHELL1 = 5; MESSAGE_TYPE_LINKSHELL2 = 6; MESSAGE_TYPE_LINKSHELL3 = 7; MESSAGE_TYPE_LINKSHELL4 = 8; MESSAGE_TYPE_LINKSHELL5 = 9; MESSAGE_TYPE_LINKSHELL6 = 10; MESSAGE_TYPE_LINKSHELL7 = 11; MESSAGE_TYPE_LINKSHELL8 = 12; MESSAGE_TYPE_SAY_SPAM = 22; MESSAGE_TYPE_SHOUT_SPAM = 23; MESSAGE_TYPE_TELL_SPAM = 24; MESSAGE_TYPE_CUSTOM_EMOTE = 25; MESSAGE_TYPE_EMOTE_SPAM = 26; MESSAGE_TYPE_STANDARD_EMOTE = 27; MESSAGE_TYPE_URGENT_MESSAGE = 28; MESSAGE_TYPE_GENERAL_INFO = 29; MESSAGE_TYPE_SYSTEM = 32; MESSAGE_TYPE_SYSTEM_ERROR = 33; -- INVENTORY INVENTORY_NORMAL = 0x0000; --Max 0xC8 INVENTORY_LOOT = 0x0004; --Max 0xA INVENTORY_MELDREQUEST = 0x0005; --Max 0x04 INVENTORY_BAZAAR = 0x0007; --Max 0x0A INVENTORY_CURRENCY = 0x0063; --Max 0x140 INVENTORY_KEYITEMS = 0x0064; --Max 0x500 INVENTORY_EQUIPMENT = 0x00FE; --Max 0x23 INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23 --UTILS function callClientFunction(player, functionName, ...) player:RunEventFunction(functionName, ...); result = coroutine.yield(); return result; end function printf(s, ...) if ... then print(s:format(...)); else print(s); end; end;