using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.actors.area; using FFXIVClassic_Map_Server.packets.send; using FFXIVClassic_Map_Server.packets.send.actor; using System.Collections.ObjectModel; namespace FFXIVClassic_Map_Server.actors.chara.ai { class StatusEffectContainer { private Character owner; private readonly Dictionary effects; public StatusEffectContainer(Character owner) { this.owner = owner; this.effects = new Dictionary(20); } public void Update(DateTime tick) { // list of effects to remove var removeEffects = new List(); foreach (var effect in effects.Values) { // effect's update function returns true if effect has completed if (effect.Update(tick)) removeEffects.Add(effect); } // remove effects from this list foreach (var effect in removeEffects) { RemoveStatusEffect(effect); } } public bool AddStatusEffect(StatusEffect newEffect, bool silent = false) { // todo: check flags/overwritable and add effect to list var effect = GetStatusEffectById(newEffect.GetEffectId()); bool canOverwrite = false; if (effect != null) { var overwritable = effect.GetOverwritable(); canOverwrite = (overwritable == (uint)StatusEffectOverwrite.Always) || (overwritable == (uint)StatusEffectOverwrite.GreaterOnly && (effect.GetDurationMs() < newEffect.GetDurationMs() || effect.GetMagnitude() < newEffect.GetMagnitude())) || (overwritable == (uint)StatusEffectOverwrite.GreaterOrEqualTo && (effect.GetDurationMs() == newEffect.GetDurationMs() || effect.GetMagnitude() == newEffect.GetMagnitude())); } if (canOverwrite || effects.ContainsKey(effect.GetEffectId())) { if (!silent || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0) { // todo: send packet to client with effect added message } if (canOverwrite) effects.Remove(effect.GetEffectId()); effects.Add(newEffect.GetEffectId(), newEffect); } return true; } public void RemoveStatusEffect(StatusEffect effect, bool silent = false) { if (effects.ContainsKey(effect.GetEffectId())) { // send packet to client with effect remove message if (!silent || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0) { // todo: send packet to client with effect added message } // function onLose(actor, effec) LuaEngine.CallLuaStatusEffectFunction(this.owner, effect, "onLose", this.owner, effect); effects.Remove(effect.GetEffectId()); } } public void RemoveStatusEffect(uint effectId, bool silent = false) { foreach (var effect in effects.Values) { if (effect.GetEffectId() == effectId) { RemoveStatusEffect(effect, silent); break; } } } public StatusEffect CopyEffect(StatusEffect effect) { var newEffect = new StatusEffect(this.owner, effect); newEffect.SetOwner(this.owner); return AddStatusEffect(newEffect) ? newEffect : null; } public bool RemoveStatusEffectsByFlags(uint flags, bool silent = false) { // build list of effects to remove var removeEffects = new List(); foreach (var effect in effects.Values) if ((effect.GetFlags() & flags) != 0) removeEffects.Add(effect); // remove effects from main list foreach (var effect in removeEffects) RemoveStatusEffect(effect, silent); // removed an effect with one of these flags return removeEffects.Count > 0; } public StatusEffect GetStatusEffectById(uint id, byte tier = 0xFF) { StatusEffect effect; if (effects.TryGetValue(id, out effect) && effect.GetEffectId() == id && (tier != 0xFF ? effect.GetTier() == tier : true)) return effect; return null; } public List GetStatusEffectsByFlag(uint flag) { var list = new List(); foreach (var effect in effects.Values) { if ((effect.GetFlags() & flag) > 0) { list.Add(effect); } } return list; } public bool HasStatusEffectsByFlag(uint flag) { foreach (var effect in effects.Values) { if ((effect.GetFlags() & flag) > 0) return true; } return false; } public IEnumerable GetStatusEffects() { return effects.Values; } } }