using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.script { class ScriptEndPacket { public const ushort OPCODE = 0x0131; public const uint PACKET_SIZE = 0x50; public static SubPacket buildPacket(uint playerActorID, string startName) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((uint)playerActorID); binWriter.Write((uint)0); binWriter.Write((byte)0); binWriter.Write(Encoding.Unicode.GetBytes(startName)); } } return new SubPacket(OPCODE, playerActorID, playerActorID, data); } } }