using System.IO; using FFXIVClassic.Common; using System; using System.Text; namespace FFXIVClassic_Map_Server.packets.send.actor { class _0xD9Packet { public const ushort OPCODE = 0x00D9; public const uint PACKET_SIZE = 0x28; public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string anim) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write(Encoding.ASCII.GetBytes(anim), 0, Encoding.ASCII.GetByteCount(anim) >= 4 ? 4 : Encoding.ASCII.GetByteCount(anim)); } } return new SubPacket(OPCODE, playerActorID, targetActorID, data); } } }