function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc) player:SendMessage(0x20, "", "This PopulaceStandard actor has no event set. Actor Class Id: " .. tostring(npc:GetActorClassId())); player:EndEvent(); end function onEventUpdate(player, npc, blah, menuSelect) player:EndEvent(); end