-- Level requirement is 5 on any class. Set to 1 for testing -- TODO: Reward handling --Actor Scripts --unique/fst0Town01a/PopulaceStandard/kinnison --unique/fst0Town01a/PopulaceStandard/mestonnaux --unique/fst0Town01a/PopulaceStandard/sybell --unique/fst0Town01a/PopulaceStandard/khuma_moshroca --unique/fst0Town01a/PopulaceStandard/lefwyne --unique/fst0Town01a/PopulaceStandard/nellaure --Quest Flags FLAG_TALKED_MESTONNAUX = 0; FLAG_TALKED_SYBELL = 1; FLAG_TALKED_NELLAURE = 2; FLAG_TALKED_KHUMA_MOSHROCA = 4; FLAG_TALKED_LEFWYNE = 8; function checkNextPhase(player) ownedQuest = player:GetQuest("Etc3g0"); if ( ownedQuest:GetQuestFlag(FLAG_TALKED_MESTONNAUX) == true and ownedQuest:GetQuestFlag(FLAG_TALKED_SYBELL) == true and ownedQuest:GetQuestFlag(FLAG_TALKED_NELLAURE) == true and ownedQuest:GetQuestFlag(FLAG_TALKED_KHUMA_MOSHROCA) == true and ownedQuest:GetQuestFlag(FLAG_TALKED_LEFWYNE) == true ) then ownedQuest:NextPhase(243); end end function canAcceptQuest(player) return (player:HasQuest("Etc3g0") == false and player:IsQuestCompleted("Etc3g0") == false and player:GetHighestLevel() >= 1); end function isObjectivesComplete(player, quest) return (quest:GetPhase() == 243); end function onAbandonQuest(player, quest) kinnison = GetWorldManager():GetActorInWorldByUniqueId("kinnison"); mestonnaux = GetWorldManager():GetActorInWorldByUniqueId("mestonnaux"); sybell = GetWorldManager():GetActorInWorldByUniqueId("sybell"); khuma_moshroca = GetWorldManager():GetActorInWorldByUniqueId("khuma_moshroca"); lefwyne = GetWorldManager():GetActorInWorldByUniqueId("lefwyne"); nellaure = GetWorldManager():GetActorInWorldByUniqueId("nellaure"); if (kinnison ~= nil and canAcceptQuest(player)) then kinnison:SetQuestGraphic(player, 0x2); end if (mestonnaux ~= nil) then mestonnaux:SetQuestGraphic(player, 0x0); end if (sybell ~= nil) then sybell:SetQuestGraphic(player, 0x0); end if (khuma_moshroca ~= nil) then khuma_moshroca:SetQuestGraphic(player, 0x0); end if (lefwyne ~= nil) then lefwyne:SetQuestGraphic(player, 0x0); end if (nellaure ~= nil) then nellaure:SetQuestGraphic(player, 0x0); end end