--[[ AttackWeaponSkill Script Finds the correct weaponskill subscript to fire when a weaponskill actor is activated. --]] function onEventStarted(player, actor, triggerName) worldMaster = getWorldMaster(); if (player:getState() != 2) then player:sendGameMessage(worldMaster, 32503, 0x20); end player:endEvent(); end function onEventUpdate(player, npc) end