--[[ Globals referenced in all of the lua scripts --]] -- ACTOR STATES ACTORSTATE_PASSIVE = 0; ACTORSTATE_DEAD1 = 1; ACTORSTATE_ACTIVE = 2; ACTORSTATE_DEAD2 = 3; ACTORSTATE_SITTING_ONOBJ = 11; ACTORSTATE_SITTING_ONFLOOR = 13; ACTORSTATE_MOUNTED = 15; -- MESSAGE MESSAGE_TYPE_NONE = 0; MESSAGE_TYPE_SAY = 1; MESSAGE_TYPE_SHOUT = 2; MESSAGE_TYPE_TELL = 3; MESSAGE_TYPE_PARTY = 4; MESSAGE_TYPE_LINKSHELL1 = 5; MESSAGE_TYPE_LINKSHELL2 = 6; MESSAGE_TYPE_LINKSHELL3 = 7; MESSAGE_TYPE_LINKSHELL4 = 8; MESSAGE_TYPE_LINKSHELL5 = 9; MESSAGE_TYPE_LINKSHELL6 = 10; MESSAGE_TYPE_LINKSHELL7 = 11; MESSAGE_TYPE_LINKSHELL8 = 12; MESSAGE_TYPE_SAY_SPAM = 22; MESSAGE_TYPE_SHOUT_SPAM = 23; MESSAGE_TYPE_TELL_SPAM = 24; MESSAGE_TYPE_CUSTOM_EMOTE = 25; MESSAGE_TYPE_EMOTE_SPAM = 26; MESSAGE_TYPE_STANDARD_EMOTE = 27; MESSAGE_TYPE_URGENT_MESSAGE = 28; MESSAGE_TYPE_GENERAL_INFO = 29; MESSAGE_TYPE_SYSTEM = 32; MESSAGE_TYPE_SYSTEM_ERROR = 33; -- INVENTORY INVENTORY_NORMAL = 0x0000; --Max 0xC8 INVENTORY_LOOT = 0x0004; --Max 0xA INVENTORY_MELDREQUEST = 0x0005; --Max 0x04 INVENTORY_BAZAAR = 0x0007; --Max 0x0A INVENTORY_CURRENCY = 0x0063; --Max 0x140 INVENTORY_KEYITEMS = 0x0064; --Max 0x500 INVENTORY_EQUIPMENT = 0x00FE; --Max 0x23 INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23 -- INVENTORY ERRORS INV_ERROR_SUCCESS = 0; INV_ERROR_FULL = 1; INV_ERROR_ALREADY_HAS_UNIQUE = 2; INV_ERROR_SYSTEM_ERROR = 3; -- CHOCOBO APPEARANCE CHOCOBO_NORMAL = 0; CHOCOBO_LIMSA1 = 0x1; CHOCOBO_LIMSA2 = 0x2; CHOCOBO_LIMSA3 = 0x3; CHOCOBO_LIMSA4 = 0x4; CHOCOBO_GRIDANIA1 = 0x1F; CHOCOBO_GRIDANIA2 = 0x20; CHOCOBO_GRIDANIA3 = 0x21; CHOCOBO_GRIDANIA4 = 0x22; CHOCOBO_ULDAH1 = 0x3D; CHOCOBO_ULDAH2 = 0x3E; CHOCOBO_ULDAH3 = 0x3F; CHOCOBO_ULDAH4 = 0x40; -- NPC LS NPCLS_GONE = 0; NPCLS_INACTIVE = 1; NPCLS_ACTIVE = 2; NPCLS_ALERT = 3; -- BATTLETEMP GENERAL PARAMETERS NAMEPLATE_SHOWN = 0; TARGETABLE = 1; NAMEPLATE_SHOWN2 = 2; NAMEPLATE_SHOWN2 = 3; STAT_STRENGTH = 3; STAT_VITALITY = 4; STAT_DEXTERITY = 5; STAT_INTELLIGENCE = 6; STAT_MIND = 7; STAT_PIETY = 8; STAT_RESISTANCE_FIRE = 9; STAT_RESISTANCE_ICE = 10; STAT_RESISTANCE_WIND = 11; STAT_RESISTANCE_LIGHTNING = 12; STAT_RESISTANCE_EARTH = 13; STAT_RESISTANCE_WATER = 14; STAT_ATTACK = 17; STAT_ACCURACY = 15; STAT_NORMALDEFENSE = 18; STAT_EVASION = 16; STAT_ATTACK_MAGIC = 24; STAT_HEAL_MAGIC = 25; STAT_ENCHANCEMENT_MAGIC_POTENCY = 26; STAT_ENFEEBLING_MAGIC_POTENCY = 27; STAT_MAGIC_ACCURACY = 28; STAT_MAGIC_EVASION = 29; STAT_CRAFT_PROCESSING = 30; STAT_CRAFT_MAGIC_PROCESSING = 31; STAT_CRAFT_PROCESS_CONTROL = 32; STAT_HARVEST_POTENCY = 33; STAT_HARVEST_LIMIT = 34; STAT_HARVEST_RATE = 35; -- DAMAGE TAKEN TYPE DAMAGE_TAKEN_TYPE_NONE = 0; DAMAGE_TAKEN_TYPE_ATTACK = 1; DAMAGE_TAKEN_TYPE_MAGIC = 2; DAMAGE_TAKEN_TYPE_WEAPONSKILL = 3; DAMAGE_TAKEN_TYPE_ABILITY = 4; -- CLASSID CLASSID_PUG = 2; CLASSID_GLA = 3; CLASSID_MRD = 4; CLASSID_ARC = 7; CLASSID_LNC = 8; CLASSID_THM = 22; CLASSID_CNJ = 23; -- SPAWNS SPAWN_NO_ANIM = 0x00; SPAWN_ANIM1 = 0x02; SPAWN_RETAINER = 0x03; SPAWN_POPMOB = 0x4; SPAWN_UKN1 = 0x5; SPAWN_UKN2 = 0x7; SPAWN_LOADING1 = 0x0F; SPAWN_LOADING2 = 0x10; SPAWN_INSTANCE_ERROR = 0x12; SPAWN_CHOCOBO_GET = 0x13; SPAWN_CHOCOBO_RENTAL = 0x14; SPAWN_CUTTER_SANDS = 0x17; SPAWN_NIGHTMARE = 0x18; --UTILS function kickEventContinue(player, actor, trigger, ...) player:kickEvent(actor, trigger, ...); return coroutine.yield("_WAIT_EVENT", player); end function callClientFunction(player, functionName, ...) player:RunEventFunction(functionName, ...); return coroutine.yield("_WAIT_EVENT", player); end function wait(seconds) return coroutine.yield("_WAIT_TIME", seconds); end function waitForSignal(signal) return coroutine.yield("_WAIT_SIGNAL", signal); end function sendSignal(signal) GetLuaInstance():OnSignal(signal); end function printf(s, ...) if ... then print(s:format(...)); else print(s); end; end;