using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading.Tasks; using System.Threading; using FFXIVClassic_Lobby_Server.common; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Lobby_Server.packets; using System.IO; using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server; using FFXIVClassic_Map_Server.packets.send; using FFXIVClassic_Map_Server.dataobjects.chara; using FFXIVClassic_Map_Server.Actors; namespace FFXIVClassic_Lobby_Server { class Server { public const int FFXIV_MAP_PORT = 54992; public const int BUFFER_SIZE = 0x400; public const int BACKLOG = 100; private Socket mServerSocket; private Dictionary mConnectedPlayerList = new Dictionary(); private List mConnectionList = new List(); private WorldManager mWorldManager; private StaticActors mStaticActors = new StaticActors(); private PacketProcessor mProcessor; private Thread mProcessorThread; private Thread mGameThread; #region Socket Handling public bool startServer() { mWorldManager = new WorldManager(this); mWorldManager.LoadZoneList(); mWorldManager.LoadZoneEntranceList(); mWorldManager.LoadNPCs(); IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), FFXIV_MAP_PORT); try{ mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); } catch (Exception e) { throw new ApplicationException("Could not create socket, check to make sure not duplicating port", e); } try { mServerSocket.Bind(serverEndPoint); mServerSocket.Listen(BACKLOG); } catch (Exception e) { throw new ApplicationException("Error occured while binding socket, check inner exception", e); } try { mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket); } catch (Exception e) { throw new ApplicationException("Error occured starting listeners, check inner exception", e); } Console.Write("Game server has started @ "); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("{0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port); Console.ForegroundColor = ConsoleColor.Gray; mProcessor = new PacketProcessor(this, mConnectedPlayerList, mConnectionList); //mGameThread = new Thread(new ThreadStart(mProcessor.update)); //mGameThread.Start(); return true; } private void acceptCallback(IAsyncResult result) { ClientConnection conn = null; Socket socket = (System.Net.Sockets.Socket)result.AsyncState; try { conn = new ClientConnection(); conn.socket = socket.EndAccept(result); conn.buffer = new byte[BUFFER_SIZE]; lock (mConnectionList) { mConnectionList.Add(conn); } Log.conn(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port)); //Queue recieving of data from the connection conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn); //Queue the accept of the next incomming connection mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket); } catch (SocketException) { if (conn != null) { lock (mConnectionList) { mConnectionList.Remove(conn); } } mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket); } catch (Exception) { if (conn != null) { lock (mConnectionList) { mConnectionList.Remove(conn); } } mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket); } } /// /// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend. /// /// private void receiveCallback(IAsyncResult result) { ClientConnection conn = (ClientConnection)result.AsyncState; try { int bytesRead = conn.socket.EndReceive(result); if (bytesRead > 0) { int offset = 0; //Build packets until can no longer or out of data while(true) { BasePacket basePacket = buildPacket(ref offset, conn.buffer, bytesRead); //If can't build packet, break, else process another if (basePacket == null) break; else mProcessor.processPacket(conn, basePacket); } //Not all bytes consumed, transfer leftover to beginning if (offset < bytesRead) Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset); //Build any queued subpackets into basepackets and send conn.flushQueuedSendPackets(); if (offset < bytesRead) //Need offset since not all bytes consumed conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(receiveCallback), conn); else //All bytes consumed, full buffer available conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn); } else { Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner)); lock (mConnectionList) { mConnectionList.Remove(conn); } } } catch (SocketException) { if (conn.socket != null) { Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner)); lock (mConnectionList) { mConnectionList.Remove(conn); } } } } /// /// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null. /// /// Current offset in buffer. /// Incoming buffer. /// Returns either a BasePacket or null if not enough data. public BasePacket buildPacket(ref int offset, byte[] buffer, int bytesRead) { BasePacket newPacket = null; //Too small to even get length if (bytesRead <= offset) return null; ushort packetSize = BitConverter.ToUInt16(buffer, offset); //Too small to whole packet if (bytesRead < offset + packetSize) return null; if (buffer.Length < offset + packetSize) return null; try { newPacket = new BasePacket(buffer, ref offset); } catch (OverflowException) { return null; } return newPacket; } #endregion public void sendPacket(ConnectedPlayer client, string path) { BasePacket packet = new BasePacket(path); if (client != null) { packet.replaceActorID(client.actorID); client.queuePacket(packet); } else { foreach (KeyValuePair entry in mConnectedPlayerList) { packet.replaceActorID(entry.Value.actorID); entry.Value.queuePacket(packet); } } } public void testCodePacket(uint id, uint value, string target) { SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(target); changeProperty.setTarget(target); changeProperty.addInt(id, value); changeProperty.addTarget(); foreach (KeyValuePair entry in mConnectedPlayerList) { SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID)); BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false); packet.debugPrintPacket(); entry.Value.queuePacket(packet); } } public void doMusic(ConnectedPlayer client, string music) { ushort musicId; if (music.ToLower().StartsWith("0x")) musicId = Convert.ToUInt16(music, 16); else musicId = Convert.ToUInt16(music); if (client != null) client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(client.actorID, musicId, 1), true, false)); else { foreach (KeyValuePair entry in mConnectedPlayerList) { BasePacket musicPacket = BasePacket.createPacket(SetMusicPacket.buildPacket(entry.Value.actorID, musicId, 1), true, false); entry.Value.queuePacket(musicPacket); } } } public void doWarp(ConnectedPlayer client, string entranceId) { uint id; try { if (entranceId.ToLower().StartsWith("0x")) id = Convert.ToUInt32(entranceId, 16); else id = Convert.ToUInt32(entranceId); } catch(FormatException e) {return;} FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = mWorldManager.getZoneEntrance(id); if (ze == null) return; if (client != null) mWorldManager.DoZoneChange(client.getActor(), ze.zoneId, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f); else { foreach (KeyValuePair entry in mConnectedPlayerList) { mWorldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f); } } } public void doWarp(ConnectedPlayer client, string zone, string sx, string sy, string sz) { uint zoneId; float x,y,z; if (zone.ToLower().StartsWith("0x")) zoneId = Convert.ToUInt32(zone, 16); else zoneId = Convert.ToUInt32(zone); if (mWorldManager.GetZone(zoneId) == null) { if (client != null) client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false)); Log.error("Zone does not exist or setting isn't valid."); } x = Single.Parse(sx); y = Single.Parse(sy); z = Single.Parse(sz); if (client != null) mWorldManager.DoZoneChange(client.getActor(), zoneId, 0x2, x, y, z, 0.0f); else { foreach (KeyValuePair entry in mConnectedPlayerList) { mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, 0x2, x, y, z, 0.0f); } } } public WorldManager GetWorldManager() { return mWorldManager; } public void printPos(ConnectedPlayer client) { if (client != null) { Player p = client.getActor(); client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Position: {1}, {2}, {3}, {4}", p.customDisplayName, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false)); } else { foreach (KeyValuePair entry in mConnectedPlayerList) { Player p = entry.Value.getActor(); Log.info(String.Format("{0} position: {1}, {2}, {3}, {4}", p.customDisplayName, p.positionX, p.positionY, p.positionZ, p.rotation)); } } } internal void doCommand(string input, ConnectedPlayer client) { input.Trim(); String[] split = input.Split(' '); if (split.Length >= 1) { if (split[0].Equals("mypos")) { try { printPos(client); } catch (Exception e) { Log.error("Could not load packet: " + e); } } else if (split[0].Equals("resetzone")) { Log.info(String.Format("Got request to reset zone: {0}", client.getActor().zoneId)); client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Resting zone {0}...", client.getActor().zoneId)), true, false)); mWorldManager.reloadZone(client.getActor().zoneId); } } if (split.Length >= 2) { if (split[0].Equals("sendpacket")) { try { sendPacket(client, "./packets/" + split[1]); } catch (Exception e) { Log.error("Could not load packet: " + e); } } else if (split[0].Equals("music")) { try { doMusic(client, split[1]); } catch (Exception e) { Log.error("Could not change music: " + e); } } else if (split[0].Equals("warp")) { doWarp(client, split[1]); } } if (split.Length >= 3) { if (split[0].Equals("warp")) { doWarp(client, split[1], split[2], split[3], split[4]); } else if (split[0].Equals("property")) { testCodePacket(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]); } } } } }