require ("global") --[[ Quest Script Name: The Search for Sicksa Code: Etc1g5 Id: 110659 Prereq: Level 10, Any Class ]] -- Sequence Numbers SEQ_000 = 0; -- Kill Bristletail Marmots. SEQ_001 = 1; -- Talk to Beli. -- Actor Class Ids ENPC_BELI = 1001077; BNPC_BRISTLETAIL_MARMOT = 2104022; -- Quest Markers MRKR_BRISTLETAIL_AREA = 11065901; MRKR_BELI = 11065902; -- Counters COUNTER_QUESTITEM = 0; -- Quest Details OBJECTIVE_ITEMID = 11000144; OBJECTIVE_AMOUNT = 8; function onStart(player, quest) quest:StartSequence(SEQ_000); end function onFinish(player, quest) end function onStateChange(player, quest, sequence) if (sequence == SEQ_ACCEPT) then quest:SetENpc(ENPC_BELI, QFLAG_PLATE); elseif (sequence == SEQ_000) then quest:SetENpc(ENPC_BELI); quest:SetENpc(BNPC_BRISTLETAIL_MARMOT); elseif (sequence == SEQ_001) then quest:SetENpc(ENPC_BELI, QFLAG_REWARD); end end function onTalk(player, quest, npc, eventName) local npcClassId = npc.GetActorClassId(); local seq = quest:GetSequence(); -- Offer the quest if (npcClassId == ENPC_BELI and seq == SEQ_ACCEPT) then local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventLahonoStart", 0, OBJECTIVE_AMOUNT); if (questAccepted == 1) then player:AcceptQuest(quest); end player:EndEvent(); return; -- Quest Progress elseif (seq == SEQ_000) then if (npcClassId == ENPC_BELI) then callClientFunction(player, "delegateEvent", player, quest, "processEventFree", 0, OBJECTIVE_AMOUNT); end --Quest Complete elseif (seq == SEQ_001) then if (npcClassId == ENPC_BELI) then callClientFunction(player, "delegateEvent", player, quest, "processEventAfter"); callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); player:CompleteQuest(quest); end end quest:UpdateENPCs(); player:EndEvent(); end -- TODO FINISH THIS function onKillBNpc(player, quest, bnpc) if (bnpc == BNPC_BRISTLETAIL_MARMOT) then local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM); attentionMessage(player, 25246, OBJECTIVE_ITEMID, 1); -- You obtain if (counterAmount >= OBJECTIVE_AMOUNT) then attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete! quest:StartSequence(SEQ_001); end end end function getJournalInformation(player, quest) return quest:GetData():GetCounter(COUNTER_QUESTITEM); end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); if (sequence == SEQ_000) then return MRKR_BRISTLETAIL_AREA; elseif (sequence == SEQ_001) then return MRKR_BELI; end end