using System; using System.Net.Sockets; using FFXIVClassic.Common; using System.Collections.Concurrent; using System.Net; using System.Collections.Generic; using FFXIVClassic_Map_Server.packets.WorldPackets.Send; namespace FFXIVClassic_Map_Server.dataobjects { class ZoneConnection { //Connection stuff public Socket socket; public byte[] buffer; private BlockingCollection SendPacketQueue = new BlockingCollection(1000); public int lastPartialSize = 0; public void QueuePacket(SubPacket subpacket) { SendPacketQueue.Add(subpacket); } public void FlushQueuedSendPackets() { if (!socket.Connected) return; while (SendPacketQueue.Count > 0) { SubPacket packet = SendPacketQueue.Take(); byte[] packetBytes = packet.GetBytes(); try { socket.Send(packetBytes); } catch (Exception e) { Program.Log.Error("Weird case, socket was d/ced: {0}", e); } } } public String GetAddress() { return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port); } public bool IsConnected() { return (socket.Poll(1, SelectMode.SelectRead) && socket.Available == 0); } public void Disconnect() { if (socket.Connected) socket.Disconnect(false); } public void RequestZoneChange(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) { WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation).DebugPrintSubPacket(); QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation)); } } }