using System; using System.IO; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send { class _0x02Packet { public const ushort OPCODE = 0x0002; public const uint PACKET_SIZE = 0x30; public static SubPacket BuildPacket(uint playerActorId, int val) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Seek(8, SeekOrigin.Begin); binWriter.Write((UInt32)playerActorId); } } return new SubPacket(OPCODE, playerActorId, data); } } }