using FFXIVClassic_World_Server.Actor.Group.Work; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; using FFXIVClassic.Common; namespace FFXIVClassic_World_Server.DataObjects.Group { class Linkshell : Group { public ulong dbId; public string name; public LinkshellWork work = new LinkshellWork(); private List members = new List(); public Linkshell(ulong dbId, ulong groupIndex, string name, ushort crestId, uint master, byte rank) : base(groupIndex) { this.dbId = dbId; this.name = name; work._globalSave.crestIcon[0] = crestId; work._globalSave.master = master; work._globalSave.rank = rank; } public void setMaster(uint actorId) { work._globalSave.master = (ulong)((0xB36F92 << 8) | actorId); } public void setCrest(ushort crestId) { work._globalSave.crestIcon[0] = crestId; } public void setRank(byte rank = 1) { work._globalSave.rank = rank; } public void setMemberRank(int index, byte rank) { if (members.Count >= index) return; work._memberSave[index].rank = rank; } public void AddMember(uint charaId) { members.Add(new LinkshellMember(charaId, dbId, 0x4)); members.Sort(); } public void RemoveMember(uint charaId) { for (int i = 0; i < members.Count; i++) { if (members[i].charaId == charaId) { members.Remove(members[i]); members.Sort(); break; } } } public override int GetMemberCount() { return members.Count; } public override string GetGroupName() { return name; } public override uint GetTypeId() { return Group.CompanyGroup; } public override List BuildMemberList(uint id) { lock (members) { List groupMembers = new List(); foreach (LinkshellMember member in members) groupMembers.Add(new GroupMember(member.charaId, -1, 0, false, true, Server.GetServer().GetNameForId(member.charaId))); return groupMembers; } } public uint[] GetMemberIds() { lock (members) { uint[] memberIds = new uint[members.Count]; for (int i = 0; i < memberIds.Length; i++) memberIds[i] = members[i].charaId; return memberIds; } } public override void SendInitWorkValues(Session session) { SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex); groupWork.addProperty(this, "work._globalSave.master"); groupWork.addProperty(this, "work._globalSave.crestIcon[0]"); groupWork.addProperty(this, "work._globalSave.rank"); for (int i = 0; i < members.Count; i++) { work._memberSave[i].rank = members[i].rank; groupWork.addProperty(this, String.Format("work._memberSave[{0}].rank", i)); } groupWork.setTarget("/_init"); SubPacket test = groupWork.buildPacket(session.sessionId); test.DebugPrintSubPacket(); session.clientConnection.QueuePacket(test); } public void ResendWorkValues() { SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex); groupWork.addProperty(this, "work._globalSave.master"); groupWork.addProperty(this, "work._globalSave.crestIcon[0]"); groupWork.addProperty(this, "work._globalSave.rank"); for (int i = 0; i < members.Count; i++) { work._memberSave[i].rank = members[i].rank; groupWork.addProperty(this, String.Format("work._memberSave[{0}].rank", i)); } groupWork.setTarget("memberRank"); lock (members) { for (int i = 0; i < members.Count; i++) { Session session = Server.GetServer().GetSession(members[i].charaId); if (session != null) { SubPacket test = groupWork.buildPacket(session.sessionId); session.clientConnection.QueuePacket(test); } } } } public void LoadMembers() { members = Database.GetLSMembers(this); } public void OnPlayerJoin(Session inviteeSession) { for (int i = 0; i < members.Count; i++) { Session session = Server.GetServer().GetSession(members[i].charaId); if (session == null) continue; if (inviteeSession.Equals(session)) session.SendGameMessage(25157, 0x20, (object) 0, (object)inviteeSession, name); else session.SendGameMessage(25284, 0x20, (object) 0, (object)Server.GetServer().GetNameForId(inviteeSession.sessionId), name); } } public LinkshellMember GetMember(string name) { lock (members) { for (int i = 0; i < members.Count; i++) { if (Server.GetServer().GetNameForId((members[i].charaId)).Equals(name)) return members[i]; } return null; } } public bool HasMember(uint id) { lock (members) { for (int i = 0; i < members.Count; i++) { if (members[i].charaId == id) return true; } return false; } } public void DisbandRequest(Session session) { throw new NotImplementedException(); } public void LeaveRequest(Session requestSession) { uint leaver = requestSession.sessionId; //Check if ls contains this person if (!HasMember(leaver)) { return; } //Send you are leaving message requestSession.SendGameMessage(25162, 0x20, (Object)1, name); //All good, remove Server.GetServer().GetWorldManager().GetLinkshellManager().RemoveMemberFromLinkshell(requestSession.sessionId, name); SendGroupPacketsAll(GetMemberIds()); ResendWorkValues(); //Delete group for kicked guy SendDeletePacket(requestSession); } public void KickRequest(Session requestSession, string kickedName) { LinkshellMember kicked = GetMember(kickedName); Session kickedSession = Server.GetServer().GetSession(kicked.charaId); //Check if ls contains this person if (!HasMember(kicked.charaId)) { requestSession.SendGameMessage(25281, 0x20, (Object)1, (Object)kickedName, (Object)name); return; } //Send you are exiled message lock (members) { for (int i = 0; i < members.Count; i++) { Session session = Server.GetServer().GetSession(members[i].charaId); if (session == null) continue; if (session.sessionId == kicked.charaId) session.SendGameMessage(25184, 0x20, (Object)1, (Object)name); else session.SendGameMessage(25280, 0x20, (Object)1, (Object)kickedName, (Object)name); } } //All good, remove Server.GetServer().GetWorldManager().GetLinkshellManager().RemoveMemberFromLinkshell(kicked.charaId, name); SendGroupPacketsAll(GetMemberIds()); ResendWorkValues(); //Delete group for kicked guy SendDeletePacket(kickedSession); } public void RankChangeRequest(Session requestSession, string name, byte rank) { lock (members) { for (int i = 0; i < members.Count; i++) { if (Server.GetServer().GetNameForId(members[i].charaId).Equals(name)) { if (Database.LinkshellChangeRank(members[i].charaId, rank)) { members[i].rank = rank; ResendWorkValues(); requestSession.SendGameMessage(25277, 0x20, (object)(100000 + rank), (object)name); } return; } } } } } }