require("global"); properties = { permissions = 0, parameters = "ssss", description = [[ Change the weather visual to and optional for player. !weather | !weather | ]], } function onTrigger(player, argc, weather, updateTime, zonewide) -- todo: change weather local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local sender = "[weather] "; local message = "unable to change weather"; if player then weather = tonumber(weather) or 0; updateTime = tonumber(updateTime) or 0; zonewide = tonumber(zonewide) or 0; message = string.format("changed weather to %u ", weather); if zonewide ~= 0 then message = string.format(message.."for zone %u", player:GetZoneID()); else message = message..player:GetName(); end; -- weatherid, updateTime player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0); player:SendMessage(messageID, sender, message); end; print(sender..message); end;