--[[ ActivateCommand Script Switches between active and passive mode states --]] function onEventStarted(player, command, triggerName) if (player:GetState() == 0) then player:ChangeState(2); elseif (player:GetState() == 2) then player:ChangeState(0); end --player:endEvent(); --For Opening Tutorial if (player:HasQuest("Man0l0") or player:HasQuest("Man0g0") or player:HasQuest("Man0u0")) then player:GetDirector("Quest/QuestDirectorMan0l001"):OnCommandEvent(player, command); end end