using FFXIVClassic.Common; using System; using System.Collections.Generic; using System.IO; using System.Text; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.packets.receive; using FFXIVClassic_Map_Server.packets.send; using FFXIVClassic_Map_Server.packets.send.login; using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.supportdesk; using FFXIVClassic_Map_Server.packets.receive.social; using FFXIVClassic_Map_Server.packets.send.social; using FFXIVClassic_Map_Server.packets.receive.supportdesk; using FFXIVClassic_Map_Server.packets.receive.recruitment; using FFXIVClassic_Map_Server.packets.send.recruitment; using FFXIVClassic_Map_Server.packets.receive.events; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.packets.WorldPackets.Send; using FFXIVClassic_Map_Server.packets.WorldPackets.Receive; namespace FFXIVClassic_Map_Server { class PacketProcessor { Server mServer; public PacketProcessor(Server server) { mServer = server; } public void ProcessPacket(ZoneConnection client, SubPacket subpacket) { Session session = mServer.GetSession(subpacket.header.targetId); if (session == null && subpacket.gameMessage.opcode != 0x1000) return; //Normal Game Opcode switch (subpacket.gameMessage.opcode) { //World Server - Error case 0x100A: ErrorPacket worldError = new ErrorPacket(subpacket.data); switch (worldError.errorCode) { case 0x01: session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20); break; } break; //World Server - Session Begin case 0x1000: subpacket.DebugPrintSubPacket(); session = mServer.AddSession(subpacket.header.targetId); if (session.GetActor().destinationZone != 0) Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType); Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName); client.FlushQueuedSendPackets(); break; //World Server - Session End case 0x1001: SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data); if (endSessionPacket.destinationZoneId == 0) session.GetActor().CleanupAndSave(); else session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot); Server.GetServer().RemoveSession(session.id); Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName); client.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId), true, false); client.FlushQueuedSendPackets(); break; //World Server - Party Synch case 0x1020: PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data); Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket); break; //Ping case 0x0001: //subpacket.DebugPrintSubPacket(); PingPacket pingPacket = new PingPacket(subpacket.data); client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(session.id, pingPacket.time), true, false)); session.Ping(); break; //Unknown case 0x0002: subpacket.DebugPrintSubPacket(); client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false); client.FlushQueuedSendPackets(); break; //Chat Received case 0x0003: ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data); Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType); subpacket.DebugPrintSubPacket(); if (chatMessage.message.StartsWith("!")) { if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session)) return; ; } session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false); break; //Langauge Code (Client safe to send packets to now) case 0x0006: LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data); session = mServer.AddSession(subpacket.header.targetId); LuaEngine.OnBeginLogin(session.GetActor()); Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1); LuaEngine.OnLogin(session.GetActor()); session.languageCode = langCode.languageCode; break; //Unknown - Happens a lot at login, then once every time player zones case 0x0007: //subpacket.DebugPrintSubPacket(); _0x07Packet unknown07 = new _0x07Packet(subpacket.data); break; //Update Position case 0x00CA: //Update Position UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data); session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState); session.GetActor().SendInstanceUpdate(); if (session.GetActor().IsInZoneChange()) session.GetActor().SetZoneChanging(false); break; //Set Target case 0x00CD: //subpacket.DebugPrintSubPacket(); SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); session.GetActor().currentTarget = setTarget.actorID; session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true); break; //Lock Target case 0x00CC: LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data); session.GetActor().currentLockedTarget = lockTarget.actorID; break; //Start Event case 0x012D: subpacket.DebugPrintSubPacket(); EventStartPacket eventStart = new EventStartPacket(subpacket.data); /* if (eventStart.error != null) { player.errorMessage += eventStart.error; if (eventStart.errorIndex == eventStart.errorNum - 1) Program.Log.Error("\n"+player.errorMessage); break; } */ Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID); session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID; session.GetActor().currentEventName = eventStart.triggerName; if (ownerActor == null) { //Is it a instance actor? ownerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner); if (ownerActor == null) { //Is it a Director? if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId) ownerActor = session.GetActor().currentDirector; else { Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); break; } } } session.GetActor().StartEvent(ownerActor, eventStart); Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); break; //Unknown, happens at npc spawn and cutscene play???? case 0x00CE: break; //Event Result case 0x012E: subpacket.DebugPrintSubPacket(); EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data); Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams)); /* //Is it a static actor? If not look in the player's instance Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner); if (updateOwnerActor == null) { updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner); if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId) updateOwnerActor = session.GetActor().currentDirector; if (updateOwnerActor == null) break; } */ session.GetActor().UpdateEvent(eventUpdate); //LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate); break; case 0x012F: //subpacket.DebugPrintSubPacket(); ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); if (paramRequest.paramName.Equals("charaWork/exp")) session.GetActor().SendCharaExpInfo(); break; //Group Created Confirm case 0x0133: GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data); break; /* RECRUITMENT */ //Start Recruiting case 0x01C3: StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data); client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(session.id, true), true, false)); break; //End Recruiting case 0x01C4: client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(session.id), true, false)); break; //Party Window Opened, Request State case 0x01C5: client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(session.id, true, true, 1), true, false)); break; //Search Recruiting case 0x01C7: RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data); break; //Get Recruitment Details case 0x01C8: RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data); RecruitmentDetails details = new RecruitmentDetails(); details.recruiterName = "Localhost Character"; details.purposeId = 2; details.locationId = 1; details.subTaskId = 1; details.comment = "This is a test details packet sent by the server. No implementation has been Created yet..."; details.num[0] = 1; client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details), true, false)); break; //Accepted Recruiting case 0x01C6: subpacket.DebugPrintSubPacket(); break; /* SOCIAL STUFF */ case 0x01C9: AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data); client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name), true, false)); break; case 0x01CA: AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data); client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name), true, false)); break; case 0x01CB: int offset1 = 0; client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1), true, false)); break; case 0x01CC: AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data); client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false)); break; case 0x01CD: AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data); client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name), true, false)); break; case 0x01CE: int offset2 = 0; client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple[] { new Tuple(01, "Test2") }, ref offset2), true, false)); break; case 0x01CF: client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(session.id, null), true, false)); break; /* SUPPORT DESK STUFF */ //Request for FAQ/Info List case 0x01D0: FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data); client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }), true, false)); break; //Request for body of a faq/info selection case 0x01D1: FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data); client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"), true, false)); break; //Request issue list case 0x01D2: GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data); client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false)); break; //Request if GM ticket exists case 0x01D3: client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(session.id, false), true, false)); break; //Request for GM response message case 0x01D4: client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false)); break; //GM Ticket Sent case 0x01D5: GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data); Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody); client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true), true, false)); break; //Request to end ticket case 0x01D6: client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(session.id), true, false)); break; default: Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode); subpacket.DebugPrintSubPacket(); break; } } } }