require("global"); properties = { permissions = 0, parameters = "d", description = "Spawns a actor", } function onTrigger(player, argc, actorClassId) if (actorClassId == nil) then player:SendMessage(0x20, "", "No actor class id provided."); return; end local pos = player:GetPos(); local x = pos[0]; local y = pos[1]; local z = pos[2]; local rot = pos[3]; local zone = pos[4]; actorClassId = tonumber(actorClassId); if (actorClassId ~= nil) then zone = player:GetZone(); actor = zone:SpawnActor(actorClassId, "test", pos[0], pos[1], pos[2], pos[3]); end if (actor == nil) then player:SendMessage(0x20, "", "This actor class id cannot be spawned."); end end;