require("global"); properties = { permissions = 0, parameters = "dd", description = [[ Sets if a quest is completed. !completedQuest true/false ]], } function onTrigger(player, argc, questId, flag) print("HEY"); local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local sender = "[completedQuest] "; local message = "Error"; if (argc < 1) then return; end local questId = tonumber(questId); local flag = flag or nil; -- Fail if not valid questId if (questId < 110001 or questId > 110001 + 2048) then player:SendMessage(messageID, sender, "Invalid questId entered"); return; end -- Getting if (arc == 1) then player:SendMessage(messageID, sender, string.format("Quest %d completion is set to: %s", questId, tostring(player:IsQuestCompleted(questId)))); return; -- Setting else -- Fail if not valid flag if (not flag == nil) then player:SendMessage(messageID, sender, "Invalid flag entered"); else local boolFlag = false; if (flag == "true" or flag == "1" or flag == "on" or flag == "O") then boolFlag = true; elseif (flag == "false" or flag == "0" or flag == "off" or flag == "X") then boolFlag = false; elseif flag == "flip" or flag == "toggle" then boolFlag = not player:IsQuestCompleted(questId); end player:SetQuestComplete(questId, boolFlag); player:SendMessage(messageID, sender, string.format("Quest %d completion set to: %s", questId, tostring(player:IsQuestCompleted(questId)))); return; end end end