using FFXIVClassic_Lobby_Server; using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Map_Server.actors.director; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.packets.receive.events; using FFXIVClassic_Map_Server.packets.send; using FFXIVClassic_Map_Server.packets.send.events; using MoonSharp.Interpreter; using MoonSharp.Interpreter.Interop; using MoonSharp.Interpreter.Loaders; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.lua { class LuaEngine { const string FILEPATH_PLAYER = "./scripts/player.lua"; const string FILEPATH_ZONE = "./scripts/zones/{0}/zone.lua"; const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua"; const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua"; const string FILEPATH_NPCS = "./scripts/zones/{0}/npcs/{1}.lua"; public LuaEngine() { UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic; } public static List doActorOnInstantiate(Player player, Actor target) { string luaPath; if (target is Npc) { luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName()); if (File.Exists(luaPath)) { Script script = new Script(); ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; script.Globals["getStaticActor"] = (Func)Server.getStaticActors; script.Globals["getWorldMaster"] = (Func)Server.getWorldManager().GetActor; script.Globals["getItemGamedata"] = (Func)Server.getItemGamedata; script.DoFile(luaPath); DynValue result = script.Call(script.Globals["onInstantiate"], target); List lparams = LuaUtils.createLuaParamList(result); return lparams; } else { List sendError = new List(); sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter)); player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName())); player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false)); return null; } } return null; } public static void doActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart) { string luaPath; if (target is Command) { luaPath = String.Format(FILEPATH_COMMANDS, target.getName()); } else if (target is Director) { luaPath = String.Format(FILEPATH_DIRECTORS, target.getName()); } else luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName()); if (File.Exists(luaPath)) { Script script = new Script(); ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; script.Globals["getWorldManager"] = (Func)Server.getWorldManager; script.Globals["getStaticActor"] = (Func)Server.getStaticActors; script.Globals["getWorldMaster"] = (Func)Server.getWorldManager().GetActor; script.Globals["getItemGamedata"] = (Func)Server.getItemGamedata; script.DoFile(luaPath); //Have to do this to combine LuaParams List objects = new List(); objects.Add(player); objects.Add(target); objects.Add(eventStart.triggerName); if (eventStart.luaParams != null) objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams)); //Run Script DynValue result = script.Call(script.Globals["onEventStarted"], objects.ToArray()); } else { List sendError = new List(); sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter)); player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName())); player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false)); } } public static void doActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate) { string luaPath; if (target is Command) luaPath = String.Format(FILEPATH_COMMANDS, target.getName()); else if (target is Director) luaPath = String.Format(FILEPATH_DIRECTORS, target.getName()); else luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName()); if (File.Exists(luaPath)) { Script script = new Script(); ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; script.Globals["getWorldManager"] = (Func)Server.getWorldManager; script.Globals["getStaticActor"] = (Func)Server.getStaticActors; script.Globals["getWorldMaster"] = (Func)Server.getWorldManager().GetActor; script.Globals["getItemGamedata"] = (Func)Server.getItemGamedata; script.DoFile(luaPath); //Have to do this to combine LuaParams List objects = new List(); objects.Add(player); objects.Add(target); objects.Add(eventUpdate.step); objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams)); //Run Script DynValue result = script.Call(script.Globals["onEventUpdate"], objects.ToArray()); } else { List sendError = new List(); sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter)); player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", String.Format("ERROR: Could not find script for actor {0}.", target.getName())); player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false)); } } public static void onZoneIn(Player player) { string luaPath = String.Format(FILEPATH_ZONE, player.getZone().actorId); if (File.Exists(luaPath)) { Script script = new Script(); ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; script.Globals["getWorldManager"] = (Func)Server.getWorldManager; script.Globals["getStaticActor"] = (Func)Server.getStaticActors; script.Globals["getWorldMaster"] = (Func)Server.getWorldManager().GetActor; script.Globals["getItemGamedata"] = (Func)Server.getItemGamedata; script.DoFile(luaPath); //Run Script DynValue result = script.Call(script.Globals["onZoneIn"], player); } } public static void onLogin(Player player) { if (File.Exists(FILEPATH_PLAYER)) { Script script = new Script(); ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; script.Globals["getWorldManager"] = (Func)Server.getWorldManager; script.Globals["getStaticActor"] = (Func)Server.getStaticActors; script.Globals["getWorldMaster"] = (Func)Server.getWorldManager().GetActor; script.Globals["getItemGamedata"] = (Func)Server.getItemGamedata; script.DoFile(FILEPATH_PLAYER); //Run Script DynValue result = script.Call(script.Globals["onLogin"], player); } } } }