require("global"); properties = { permissions = 0, parameters = "sssss", description = "adds to for . and are optional, item is added to user if is nil", } function onTrigger(player, argc, item, qty, location, name, lastName) local sender = "[giveitem] "; if name then if lastName then player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil; else player = GetWorldManager():GetPCInWorld(name) or nil; end; end; if player then item = tonumber(item) or nil; qty = tonumber(qty) or 1; location = tonumber(itemtype) or INVENTORY_NORMAL; local added = player:GetInventory(location):AddItem(item, qty); local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local message = "unable to add item"; if item and added then message = string.format("added item %u to %s", item, player:GetName()); end player:SendMessage(messageID, sender, message); print(message); else print(sender.."unable to add item, ensure player name is valid."); end; end;