require("global"); properties = { permissions = 0, parameters = "d", description = "Spawns the menuman", } function onTrigger(player, argc) local pos = player:GetPos(); local x = pos[1]; local y = pos[2]; local z = pos[3]; local rot = pos[4]; local actor = player.CurrentArea:SpawnActor(9114437, "menuman", x, y, z, rot, 0, 0); if (actor == nil) then player:SendMessage(0x20, "", "This actor class id cannot be spawned."); end end;