--[[ PopulaceItemRepairer Script Functions: INIT: speechType, townType talkWelcome(player, bool, number, bool) - Opens the main menu selectItem(nil, pageNumber, ?, condition1, condition2, condition3, condition4, condition5) - "Ain't running a charity here", message said when you have insufficent funds confirmRepairItem(player, price, itemId, hq grade) - Shows the confirm box for item repair. confirmUseFacility(player, price) - Shows confirm box for using facility. Default price is 11k? finishTalkTurn() - Call at end to stop npc from staring at the player (eeeek) --]] require ("global") function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) result = callClientFunction(player, "eventTalkStep14"); player:EndEvent(); end